Next, by moving your cursor, adjust the path that the quick slice tool will add a new edge segment across your model’s surface. Next, click anywhere on the screen (doesn’t have to be an edge, and no edges have to be selected) to create the first point of your slice line. Firstly, ensure your object’s topmost modifier is an Editable Poly the either click the edge mode icon or press 2 on your keyboard to enable that mode.
3ds max studio 8 reduce vertices manual#
This is very similar to the end result of the connect tool but requires a bit more manual work. 3D Studio Max’s quickslice tool allows for an easy “cut” across Editable Poly objects. This method of adding a vertex is the first step into “probably not the best approach” territory. Pros: Easy + preserves edge looping in most casesĬons: Creates additional polygons Method 3: Quick Slice This process results in the creation of new edge segments connecting the two edges that you selected in step 1. Next, click the connect button under the Edit Vertices section of the Edit Poly tools menu (step 2 in the above image.) This will cause a popup dialog box to appear, in which you can specify the number of segments you want to create between the two selected edges (step 3 in the above image.) If you don’t select a second edge you can’t use this method.
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The connect tool doesn’t work with only a single edge selected. Next, with the edge mode option clicked, select the edge you want to add a vertex to, or multiple vertices, and select an edge opposite that edge (step 1 in the above image.) This second part is crucial. This allows access to the Connect tool which is used by this method. The first step is to ensure you have an Edit Poly modifier applied to your model. Their level of detail can also be modified depending on given needs.This method to add an extra vertex in 3DS Max is, arguably, the most efficient in terms of preserving the editability of your 3D model. In case of stills the time needed to create and render them might not be worth the effort, but when you render an animation with many frames, the planes can make a big difference.Įditable splines are a 3Ds Max tool that can help you create large geometry which will not affect your scene size, especially when you work on architectural visualizations. They work the best for reflections and objects which are far away from the camera, thus will be seen from a similar angle regardless of the camera location. Planes with pre-rendered textures are a good way to reduce the render time and resources demand.
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If you work on a repetitive kind of projects like architectural visualizations, you will be able to create your own library of optimized models. Using 3Ds Max optimization modifiers can be time consuming at first, but after some time you will find the settings that work for you. We will cover them in the next parts of this guide. Some render engines, like Vray or Mental Ray, have implemented tools (mr Proxy, VrayProxy) which combined with the “instances” option will allow you to optimize the scene even more. Using instances is one of the most efficient and easy ways of quickly reducing the polycount of a scene. Finding the heaviest and reducing the polycount should do the job. Usually, most of the scene models are not heavy enough to invest time into optimizing them. Statistics information in Viewport and the “Faces” column in the “Select by name” window in 3Ds Max will help you find the geometry you need to optimize.